Bill Swaney

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Latest Articles from Bill Swaney
In Part 1 of this article (JDJ, Vol. 7, issue 3) I introduced the idea of using the surrogate architecture within Jini as a platform for J2ME games. I also showed how to start Madison, Sun's reference implementation, and how to connect to it with the provided device simulator.
Imagine using your J2ME device to participate in a complicated online game – or a simple one, for that matter. You log in to a network where network services are elements of the game. You, as a player in a massive online world, are represented as an object, a peer of all the othe...